Five Nights at Freddy’s 2 Review, Truly Terrifying
Originally slated to come out in 2015, Five Nights at Freddy’s 2 lead developer Scott Cawthown decided to release the game several months early with no warning to fans. Since its surprise release just a few days ago, there’s not many reviews yet out, so I decided to find out for myself if it’s as good, worse, or better than the original.
In the game, Five Nights at Freddy’s, you are the lone security guard in a pizza joint that has cute adorable animatronics that entertain the kids during the day. However, at night they seem to have a mind of their own and wander about the building as they please. This is where you come in. Your job is to watch the cameras and ensure that nothing out of the ordinary is happening. Soon you realize though, that “ordinary” may be a bit stretched in this business.
On your first night you listen to a message from a prior guard letting you know about your duties and that the business is not liable for any death or dismemberment that happens on the premises…. good start right? He explains that the animatronics walk around at night in a kind of “free roam” mode due to a glitch and that they also act as an intruder detector, but you are provided with a mask to help blend in when they get too close. Seems like a pretty good gig for about $100 a week right? Well if you survive all seven nights, you earned it.
What’s New With 2
Fans of the first Five Nights at Freddys’ game will be in for some new game play and scary animatronics. Remember when you felt so safe behind your automatic metal doors? Ha… well they are now gone. The only thing that stands between you and these murderous robot animals is a flashlight with the worst battery ever and an empty Fazbear mask. Since you can’t close the doors anymore your only defense is to put on the Fazbear mask when you feel that impending threat of teddy bear doom. Although others may fall for it, the classic Foxy will not be fooled by this mask and the only way to keep him at bay is to occasionally flash your light at him until he decides to leave.
There is also a music box that you must keep wound up at all times. Failure to do so will result in the “Puppet” being released, heading down a one way street straight to your demise. This added feature is nice since it gives you another task to focus on and failure to switch between the music box and checking the hallway will almost always lead to jolting scare.
There is so much nope in this picture….
The game play feels fluid and does a good job at building off of your paranoia but there are some drawbacks. The most obvious one is the lack of camera use. Due to not having doors and being able to subdue the animatronics by either flashing your light or putting on the mask, it seems to take away that frantic camera checking game play style used in the first game. Now that’s not to say that checking the cameras won’t lead to terrifying images and the animatronics moving around, but it just feels like it looses some paranoia and replaces it with more of an upbeat action feel.
Overall, I feel that the game lost some of what made it great, which was the never ending feel that something is going to get you and you can’t do much about it. Focusing more on the flashlight and music box and taking away from the cameras seems to be this games major drawbacks. The game is still terrifying though, and for those looking for a good scare, Five Nights at Freddy’s 2 still does the trick. BUT…if you are looking for the most wet yourself moments, be sure to check out the original!
*Five Nights at Freddy 2 is available for download on PC or Android.